![]() If you do not issue any orders, your Vehicles will drive around aimlessly and you will be very lucky if they make you any money. Conditional Orders are advanced orders that allow you extra control. It seems, that the hungarian translation for "Load percentage" is not the best, since it got translated as "Load-state". Orders are fundamental to playing OpenTTD successfully. Considering also the fact, that some NewGRF addons also update the maximum loading capacity of ships it's impossible to make of use of this conditional orders, yet I would like to use them. Further examples: Enter 5 -> 6 Enter 7 -> 8 Enter 10 -> 11. Because of that, it is not possible to set the value of the conditional order to 2. For example: Enter 2, click ok, Conditional Order gets updated to 3. If I enter some value for Maximum speed, certain values come out wrong. What does the conditional cargo status use? Percentage? Amount? The problem I had with it was, that the maximum allowed number was 1000, but since trains have also lot more, it seems to be a very low number. The situation is about the setup of an conditional order. Top posts october 19th 2020 Top posts of october, 2020 Top posts 2020. We also run a suite of community servers 26.1k. OpenTTD discussion, strategy, and banter. even after having 5 passengers only.Īnother thing related to this. I think this problem is occured since many conditional order type is treated by this one else block. Is there a way to have a conditional order based on the status of the station. if cargo state has not less, than 20Īnd despite this I wasn't able to convince my bus to wait for at least 20 passengers, it jumped to point 1. So my orders look like this:ģ.) Jump to step 1. Yet I know, that with time the town will grow, but I want have the bus only waiting for 20 people, or more, when available. I want to start moving passengers from Point A to point B, but only want to have around 20 passengers on the bus. A is a small town, 345 inhabitants, the other has 1200. As the routing scheme may depend on all information about possible next hops of the vehicle to be available this is suboptimal. I am also finding confusing having only 1000 as maximum set for cargo related conditional orders. When refreshing the link stats for the next hops a vehicle will visit only one branch of each conditional order is refreshed. Normally I like to make conditional orders for cargo, but despite my settings none of my vehicles seem to be interested in these orders. Since conditional orders have been introduced, I was happy using it, but in some cases it doesn't work well. There is an alternative, which is why I highlighted the other cities growth too on Conditional orders 1.png, which is on Conditional orders 2.(I wasn't really sure where to ask this question, so I have just used this topic. A completed order list doesn't resume from where it left off, so each time it starts from the 1st order. When you make a chain with 10+ stations then only the stations served to affect the score, and given when towns are big, the 1st station usually has enough passengers to allow conditional orders to work best when that station runs dry then automatically moves on to next on the list. Both trains have same orders, the left one with a conditonal orders to skip CE, so they should behave the same. The possibilities are endless and the highest order count I've been bothered to chain is 86. What this does is make a bus travel to all 3 close stations, unless it's reached 100% load at any point at which point it skips to last order. After we've selected conditional orders as set out above, we then select a destination to skip to, in this case, highlighted in red, but note that order whilst numbered in picture as 5, was in fact 4, prior to selection, as order 2 was created when we selected order 4, for the conditional order. Whilst you may notice the comparable city owned by green shows a lower/better town growth it also shows the number of houses and type of town.Ĭonditional orders 3.png shows you where to select conditional orders, but note in order to affect a number you'll need to highlight the next, so in this case, to affect order 1 I've highlighted order 2, before selecting conditional orders.Ĭonditional orders 4.png is where the confusion lies. Ok, I've been using these orders for a few months, I've conquered the bus/trucks, and I'm making progress with the train version, however, despite trying to explain it to the admins, a tutorial is probably the best way to go Ĭonditional orders 1.png shows the completed order set of a bus for a town, which affects the town growth as indicated in the red circle.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |